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Pocket planes strategy
Pocket planes strategy













pocket planes strategy

It'll cost a few more Bux to put them all together, but the total will still be considerably less than if you bought the full plane in one go. Just keep an eye out for parts of a plane you're looking to build and make sure you have the Bux to buy all three pieces. Pieces can be found in the in-game Market, which rotates inventory every few minutes. The pieces have to be matching and once you have all three, you can combine them for your new bird. It takes 3 pieces (a body, an engine and controls) to build a full plane. To do this, never buy an entire plane with Bux. Since Bux are a relatively limited resource, you want to get the most out of them. You can also earn Bux by tapping them as they fly past your planes at random intervals. You have to use "Bux." Bux are earned by leveling up or by transporting special passengers and cargo. Unfortunately you can't buy new planes with coins. Larger holds means more passengers and cargo, which means more money per trip.Īdding new planes to your airline is a great way to increase your cash flow. Starter planes will only carry one item at a time, but as you advance, you'll be able to buy bigger planes with larger holds. When viewing a plane, you can hit the plane microscope icon, which will tell you what sort of capacity that plane has. Planes are set up to carry one or the other (and sometimes a mix of the two). There are two ways to earn cash in Pocket Planes: transporting passengers and transporting cargo. Just pick a nice central spot and build out from there. All the starting regions have a bunch of smaller airports to get you going, and usually there are some larger airports within striking distance.

pocket planes strategy

Just pick an area that you're intimately familiar with.

pocket planes strategy

Off we go into the wild blue yonder!Īs it happens, the starting region doesn't really matter all that much. The game shares some similaries with Tiny Tower, but there are many, many new mechanics to learn, so I thought you might appreciate a starters guide to get you going in no time. Nimblebit has returned with a brand new, 8-bit time-management game, Pocket Planes, this time putting you in charge of a burgeoning airline. What's that? You got hopelessly addicted to Tiny Tower but you finally kicked the habit? Well, I've got some bad news for you. If you keep everything balanced (speed and capacity of the respective types of flights, number of planes, number of hubs and spokes, length of flights) it SHOULD result in a very efficient system for minimizing empty space on the planes and racking up bonuses.Here's how you can get the most out of your time in the sky. You have a couple planes carrying the passengers from the hubs to the spokes exclusively, and then carrying whatever is flying out from the spokes back to the hubs and putting them back in layover. Then you pick up everyone in layover who is headed to airports near the other hub and run the other way. Anyone who is traveling to one of the hubs just naturally gets off, everyone else you just put in layover. You have one or two planes who are dedicated to ONLY ferrying stuff between the hubs, nothing else they never go to the ends of the line. Then, the airports near those "hubs" become the end-of-the-line "spokes". You pick two airports to act as hubs, the Blue airports work naturally for this, but you can pick whichever you like. That's the genius of it given these conditions, a hub-spoke arrangement just naturally pops out as an efficient solution.















Pocket planes strategy